SPIELWERK  /  Schicht-Werk
Beta. Dimensions, weight and time are calculated estimates until the test print series is done.

Storage case generator

Cases and inserts for game components – with compartments sized for what actually goes in them, not for an even grid. Widths and depths can be entered one by one: a long slot for cards, narrow ones beside it for dice.

With finger notches, a lid with raised lettering, and a check against the bed of your machine before you commit a day of print time.

Leave empty for an even grid from compartment width and depth. For individual compartments, enter the sizes in mm – one value per column or row, eight at most, 5 to 400 mm.
A notch in the outer wall at half height, one per compartment. Without it a full compartment gets tipped out rather than emptied – and something goes missing in the process. Zero means: continuous wall.
Choose the wall thickness as a multiple of the extrusion width: 1.6 mm or 2.0 mm with a 0.4 mm nozzle give full lines without a gap.
Letters, digits and a few symbols in dot lettering. The generator sizes the line to fit the lid – fit more in and the lettering gets smaller.
Dimensions in mm, from the machine you will print on. Fleet data lives in schichtwerk-fleet.json and is deliberately not duplicated here.
With thin walls the slicer prints almost nothing but wall lines anyway. Weight and time are therefore calculated with solid wall material – the infill changes little.
Have it made

Compartments that fit the game

An insert for a real game rarely has equal compartments. One long one for cards, two narrow ones for dice, a row underneath for markers. Enter the widths and depths one by one – 95, 30 and 70, 25, 25 gives six compartments, one of them 95×70 mm for a deck. Leave the fields empty and you get the even grid from the sliders.

The finger notch

A notch in the outer wall at half height, one per compartment. It sounds like decoration and is not: without it you tip a full compartment out rather than unpack it, and pieces end up on the floor. The notch is capped automatically at the compartment width minus 4 mm, and dropped entirely below 4 mm – otherwise its edge would meet the wall edge and the geometry would break.

Lid and lettering

The lid takes a line of text in dot type: the game name, a date, a customer reference. It is raised geometry, not a label, so it survives handling. The generator picks a size that fits the line onto the lid rather than letting you overrun it.

Lip height and clearance decide how the lid sits. 0.3 mm clearance gives a lid you can lift off one-handed; 0.15 mm gives one that stays put in a bag but needs two hands. Print both parts in the same material – a PETG lid on a PLA case fits differently in summer.

Printing notes

No supports. Choose the wall as a multiple of your nozzle width: 1.6 mm or 2.0 mm with a 0.4 mm nozzle give solid perimeters with no gap down the middle. Weight and time are calculated with solid walls, because at these thicknesses the slicer prints almost nothing else; the infill only affects the base.

The data table says outright whether the case fits your bed. If it does not, split it into two cases rather than reducing the compartments – two small boxes hold a game better than one that is too tight.

The full documentation is in German

This page carries the essentials. The detailed sheet is in German: documentation. Every control here is a number, a slider or a choice, and the German page uses the same order.