Tiles for modular boards and maps: hexagons, squares, triangles, octagons, circles and rhombi in any size, with an optional peg and socket so a laid-out map holds together.
Enter the layout you need and the generator gives you its footprint, the tiles per bed and the beds for the whole set.
| Hexagon | The classic map tile: six neighbours, no diagonal ambiguity. The size given is the width across flats. |
| Square | Simplest to lay out and to store. Four or eight neighbours depending on your rules. |
| Triangle | Three neighbours, dense packing on the bed. The size is the edge length. |
| Octagon, circle, rhombus | For layouts that are not meant to close completely – gaps between tiles are part of the map. |
Tiles can carry a peg on one face and a socket on the other, so a laid-out map holds together when the table is bumped. Socket clearance decides the feel: 0.15 mm gives a click, 0.3 mm gives a tile you can lift with one hand.
A peg without a socket is possible and the generator warns about it: the tiles will link up but cannot be taken apart again.
Enter columns and rows and the generator gives you the footprint of the finished layout, how many tiles fit on one bed and how many beds the set needs. That last number is the one that decides the price – setting up the machine costs more than the tiles do.
Print flat, no supports. With many small parts on one bed keep at least 3 mm spacing, otherwise the travel moves leave strings between them. The chamfer matters more than it looks: it stops the first layer standing proud as a sharp lip, and it is what makes a tile easy to pick up off a table.
This page carries the essentials. The detailed sheet is in German: documentation. Every control here is a number, a slider or a choice, and the German page uses the same order.